Files
bl/logic/controller/fight_boss.go
昔念 0a8ef3d555 feat(fight_boss): 新增怪物ID处理逻辑,支持随机选择与过滤空值
新增 `processMonID` 函数用于处理 BOSS 战斗中怪物 ID 的字符串分割、
过滤空值,并在多个 ID 中随机选取一个。优化新手任务 BOSS 战逻辑,
使其更灵活地适配不同的配置输入。

---

refactor(map): 使用 ants 协程池优化地图进出逻辑并移除无用导入

将原本通过
2025-11-16 11:56:57 +08:00

136 lines
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package controller
import (
"blazing/common/data/xmlres"
"blazing/common/socket/errorcode"
"math/rand"
"strings"
"blazing/logic/service/fight"
"blazing/logic/service/fight/info"
"blazing/logic/service/player"
"blazing/modules/blazing/model"
"github.com/gogf/gf/v2/util/gconv"
)
func processMonID(bm string) string {
// 按空格分割字符串
monid := strings.Split(bm, " ")
// 过滤分割后可能的空字符串(如连续空格导致的空元素)
filtered := make([]string, 0, len(monid))
for _, m := range monid {
if m != "" {
filtered = append(filtered, m)
}
}
monid = filtered
var selected string
switch len(monid) {
case 0:
// 无元素时,可返回空或默认值(根据业务需求调整)
selected = ""
case 1:
// 长度为1时取第一个唯一的元素
selected = monid[0]
default:
// 长度大于1时随机选取一个
randomIdx := rand.Intn(len(monid))
selected = monid[randomIdx]
}
return selected
}
// 挑战地图boss
func (h Controller) PlayerFightBoss(data *fight.ChallengeBossInboundInfo, c *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
if !c.CanFight() {
return nil, errorcode.ErrorCodes.ErrPokemonNotEligible
}
var mo *model.PetInfo
moinfo := &model.PlayerInfo{}
// 新手任务2选择不同精灵
// <Map ID="8" Name="机械舱" InitX="456" InitY="143">
// <Bosses>
// <Boss TaskID="4" AppearTime="0 23" BossVisible="0" >
// <BossMon MonID="1 4 7" Hp="10" Lv="2" />
// </Boss>
// <Boss AppearTime="0 23" BossVisible="0" >
// <!--boss for task 526 -->
// <BossMon MonID="506" Hp="55" Lv="18" NewSeIdxs="80 157 158" />
// </Boss>
// </Bosses>
// </Map>
mdata, ok := xmlres.MonsterMap[int(c.Info.MapID)]
if !ok {
return nil, errorcode.ErrorCodes.ErrPokemonNotExists
}
if len(mdata.Bosses) == 0 {
return nil, errorcode.ErrorCodes.ErrPokemonNotExists
}
for _, bc := range mdata.Bosses {
if (bc.Id == nil && data.BossId == 0) || uint32(*bc.Id) == data.BossId { //打默认第一个boss
for _, bm := range bc.BossMon {
mo = c.GenPetInfo(
gconv.Int(processMonID(bm.MonID)), 24, //24个体
-1,
0, //野怪没特性
0,
bm.Lv)
// mo.Level = uint32(bm.Lv)
mo.CalculatePetPane()
mo.Hp = uint32(bm.Hp)
mo.MaxHp = uint32(bm.Hp)
moinfo.PetList = append(moinfo.PetList, *mo)
}
moinfo.Nick = xmlres.PetMAP[int(mo.ID)].DefName
break
}
}
ai := player.NewAI_player(moinfo)
fight.NewFight(info.BattleMode.MULTI_MODE, info.BattleStatus.FIGHT_WITH_BOSS, c, ai, func(foi *info.FightOverInfo) {
})
return nil, -1
}
// 战斗野怪
func (h Controller) OnPlayerFightNpcMonster(data *fight.FightNpcMonsterInboundInfo, c *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
if !c.CanFight() {
return nil, errorcode.ErrorCodes.ErrPokemonNotEligible
}
refpet := c.OgreInfo.Data[data.Number]
if refpet.Id == 0 {
return nil, errorcode.ErrorCodes.ErrPokemonNotExists
}
mo := c.GenPetInfo(
int(refpet.Id), -1,
-1,
0, //野怪没特性
int(refpet.Shiny),
int(refpet.Lv))
moinfo := &model.PlayerInfo{}
moinfo.Nick = xmlres.PetMAP[int(mo.ID)].DefName
moinfo.PetList = append(moinfo.PetList, *mo)
ai := player.NewAI_player(moinfo)
fight.NewFight(info.BattleMode.MULTI_MODE, info.BattleStatus.FIGHT_WITH_NPC, c, ai, func(foi *info.FightOverInfo) {
})
return nil, -1
}