Files
bl/logic/service/fight/boss/NewSeIdx_37.go
昔念 b964b14f1d ```
refactor(fight): 统一DamageLock方法命名规范并修改方法签名

- 将DamageLock_ex方法重命名为DamageLockEx,统一命名规范
- 修改NewSeIdx_53、NewSeIdx_54、NewSeIdx_71的TurnEnd方法为TurnStart
- 为TurnStart方法添加fattack和sattack参数
- 修复NewSeIdx_5中的条件判断逻辑,将!ok改为ok
- 修正NewSeIdx_5中的Ctx().SkillEntity.Type为Ctx().Type
- 移除EffectNode.Alive方法中的调试打印语句
- 添加必要的action包导入
```
2026-01-06 01:34:26 +08:00

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package effect
import (
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
)
// 37. 自身 一次受到大于n 的伤害时直接将对方体力降至0;a1: high 16, a2: low 16
// TODO: 实现自身 一次受到大于n 的伤害时直接将对方体力降至0;a1: high 16, a2: low 16的核心逻辑
type NewSel37 struct {
NewSel0
}
func (e *NewSel37) DamageLockEx(t *info.DamageZone) bool {
if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet.Info.CatchTime {
return true
}
if t.Type != info.DamageType.Red {
return true
}
if t.Damage.IntPart() > int64(e.Args()[0].IntPart()) {
e.Ctx().Opp.CurrentPet.Info.Hp = 0
}
return true
}
func init() {
input.InitEffect(input.EffectType.NewSel, 37, &NewSel37{})
}