Files
bl/logic/service/fight/boss/NewSeIdx_14.go
1 9199768c37 ```feat(fight): 新增特性实现及逻辑优化
1. 实现NewSel114免疫瞬杀特性逻辑
2. 完善NewSel113异常状态伤害锁定逻辑
3. 修复Effect13技能效果添加错误
4. 优化ParasiticSeed状态切换处理
5. 移除无用TODO注释和废弃代码
2026-01-23 20:18:58 +00:00

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package effect
import (
"blazing/logic/service/fight/action"
"blazing/logic/service/fight/input"
)
// 14. 若遇到天敌, 则战斗开始时连续害怕 n 回合;a1: n
// TODO: 实现若遇到天敌, 则战斗开始时连续害怕 n 回合;a1: n的核心逻辑
type NewSel14 struct {
NewSel0
conut int
}
func (e *NewSel14) TurnStart(fattack *action.SelectSkillAction, sattack *action.SelectSkillAction) {
// TODO: 实现若遇到天敌, 则战斗开始时连续害怕 n 回合;a1: n的核心逻辑
if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet.Info.CatchTime {
return
}
//xmlres.PetMAP[e.Ctx().Our.CurrentPet.ID].SpAtk
}
func init() {
input.InitEffect(input.EffectType.NewSel, 14, &NewSel14{})
}