Files
bl/logic/controller/walk.go
昔念 502d497dce ```
refactor(controller): 重构控制器函数命名和代码注释

- 重命名 EGG 函数为 EggGamePlay,更新宠物生成逻辑
- 重命名 Leiyi 函数为 GetLeiyiTrainStatus
- 重命名 Cacthpet 函数为 CatchPet,添加详细函数注释
- 为 ArenaSetOwner、ArenaFightOwner、ArenaGetInfo、ArenaUpfight、ArenaOwnerAcce
  等擂台相关函数添加注释前缀
- 重命名 PETKing 函数为 PetKing
- 重命名 FRESH_CHOICE_FIGHT_LEVEL 函数为 FreshChoiceFightLevel,添加详细参数说明
- 重命名 BuyMItem 函数为 BuyMultipleItems
- 重命名 ITEM_S
2025-12-24 19:03:11 +08:00

22 lines
480 B
Go

package controller
import (
"blazing/common/socket/errorcode"
"blazing/logic/service/player"
"blazing/logic/service/space"
"blazing/logic/service/space/info"
)
func (h Controller) PlayerWalk(data *space.WalkInInfo, c *player.Player) (result *info.WalkOutInfo, err errorcode.ErrorCode) {
result = &info.WalkOutInfo{
Flag: data.Flag,
Point: data.Point,
Path: data.Path,
UserID: c.Info.UserID,
}
c.GetSpace().Walk(c, result)
c.Info.Pos = data.Point
return
}