Files
bl/modules/blazing/service/info.go
昔念 294cb2e3fd feat(login): 重构登录逻辑并迁移每日重置功能到 Personself 方法
将原本在 Controller.Login 中处理的每日重置逻辑(如电池、任务等)迁移到
service.Info.Personself 方法中,并移除对 gtime.Now().Time 的旧引用。同时更新了
相关的时间判断函数 IsToday,使其支持 *gtime.Time 类型。

此外,清理无用导入包,优化日志打印方式,并修复部分结构体字段定义与使用问题。
2025-12-07 19:23:44 +08:00

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package service
import (
"blazing/common/data/xmlres"
"blazing/cool"
"blazing/modules/blazing/model"
"context"
"time"
"github.com/gogf/gf/v2/os/glog"
"github.com/gogf/gf/v2/os/gtime"
)
// 是否注册,如果注册过,那么就会产生用户player信息
func (s *InfoService) IsReg() bool {
m := s.GModel(s.Model)
record, err := m.One()
if err != nil {
return false
}
if record != nil {
return true
}
return false
}
// 实现注册,id+昵称+颜色
func (s *InfoService) Reg(nick string, color uint32) {
if s.IsReg() {
return
}
t := model.NewPlayer()
t.PlayerID = uint64(s.userid)
//设置用户信息
t.Data = model.NewPlayerInfo()
t.Data.Nick = nick
t.Data.TaskList[3] = 3 //新手任务
for i := 0; i < 80; i++ { //超NO芯片填充
t.Data.NonoChipList[i] = 255
}
t.Data.Color = color
t.Data.RegisterTime = uint32(time.Now().Unix()) //写入注册时间
_, err := cool.DBM(s.Model).Data(t).FieldsEx("id").Insert()
if err != nil {
glog.Error(context.Background(), err)
return
}
//go s.InitTask()
}
func (s *InfoService) Person(userid uint32) *model.PlayerInfo {
m := cool.DBM(s.Model).Where("player_id", userid)
var tt model.PlayerEX
err := m.Scan(&tt)
if err != nil {
return nil
}
ret := tt.Data
return &ret
}
func (s *InfoService) Personself() *model.PlayerInfo {
m := cool.DBM(s.Model).Where("player_id", s.userid)
var tt model.PlayerEX
err := m.Scan(&tt)
if err != nil {
return nil
}
if !IsToday(tt.LastResetTime) { //判断是否是今天
//每天login时候检查重置时间然后把电池任务挖矿重置
//挖矿需要单独存,因为防止多开挖矿
tt.LastResetTime = gtime.Now()
for i := 400; i < 500; i++ { //每日任务区段
tttL, ok := xmlres.TaskMap[i]
if ok {
if tttL.Type == 1 { //日常任务
tt.Data.TaskList[i-1] = 0 //重置每日任务
}
}
}
for i := 0; i < 50; i++ { //每日任务区段
tt.Data.DailyResArr[i] = 0 //重置每日任务
}
//defer t.Service.Talk_Reset()
_, err := m.Save(tt)
if err != nil {
panic(err)
}
}
ret := tt.Data
return &ret
}
func (s *InfoService) Save(data model.PlayerInfo) {
m := s.GModel(s.Model)
var tt model.PlayerEX
m.Scan(&tt)
tt.Data = data
_, err := m.Save(tt)
if err != nil {
panic(err)
}
}
type InfoService struct {
BaseService
}
func NewInfoService(id uint32) *InfoService {
return &InfoService{
BaseService: BaseService{userid: id,
Service: &cool.Service{Model: model.NewPlayer(), UniqueKey: map[string]string{
"player_id": "角色名称不能重复",
}},
},
}
}