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2855c3e77368429a728e9914771b010b476747df
bl
/
logic
/
service
/
fight
/
effect
History
1
2855c3e773
refactor(fight/effect): 重构SetArgs方法为可变参数形式,优化Effect62参数设置逻辑并同步更新Effect接口定义
2025-09-23 23:05:23 +00:00
..
effect_1.go
refactor(fight): 重构战斗效果和技能初始化逻辑
2025-09-14 19:59:58 +08:00
effect_4_5.go
refactor(fight/effect): 重构效果失效逻辑,统一使用NotALive方法并优化效果叠加处理
2025-09-23 22:20:52 +00:00
effect_9.go
refactor(fight/xmlres): 重构效果参数处理逻辑,新增JSON解析支持并优化战斗伤害计算
2025-09-23 17:34:58 +00:00
effect_62.go
refactor(fight/effect): 重构SetArgs方法为可变参数形式,优化Effect62参数设置逻辑并同步更新Effect接口定义
2025-09-23 23:05:23 +00:00
effect_67.go
refactor(fight/xmlres): 重构效果参数处理逻辑,新增JSON解析支持并优化战斗伤害计算
2025-09-23 17:34:58 +00:00
effect_damage.go
refactor(fight/effect): 重构效果失效逻辑,统一使用NotALive方法并优化效果叠加处理
2025-09-23 22:20:52 +00:00
effect_status.go
refactor(fight/effect): 新增EffectStatus.UseSkill方法并清理AI_player中无用代码
2025-09-23 21:01:30 +00:00
effect.prop.go
refactor(fight/effect): 统一效果索引从0开始,调整循环范围和伤害效果初始化
2025-09-23 17:42:41 +00:00