refactor(fight): 统一Action方法命名规范 将Action_start和Action_start_ex方法重命名为ActionStart和ActionStartEx, 使其符合Go语言驼峰命名规范。同时更新接口定义和所有相关调用处的方法名。 - 重命名Action_start为ActionStart - 重命名Action_start_ex为ActionStartEx - 更新interface.go中的方法定义 - 更新所有实现类中的方法签名 - 更新fightc.go中的方法
40 lines
747 B
Go
40 lines
747 B
Go
package effect
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import (
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"blazing/logic/service/fight/action"
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"blazing/logic/service/fight/info"
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"blazing/logic/service/fight/input"
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"blazing/logic/service/fight/node"
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)
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/**
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* 对手处于睡眠状态时,致命一击率提升n/16
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*/
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func init() {
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input.InitEffect(input.EffectType.Skill, 95, &Effect95{})
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}
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type Effect95 struct {
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node.EffectNode
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}
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func (e *Effect95) ActionStart(a, b *action.SelectSkillAction) bool {
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//fmt.Println(e.Ctx().SkillEntity)
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if e.Ctx().SkillEntity == nil {
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return true
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}
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if e.Ctx().SkillEntity.Category() == info.Category.STATUS {
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return true
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}
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if !e.Ctx().Opp.StatEffect_Exist(input.StatusSleep) {
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return true
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}
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e.Ctx().SkillEntity.CritRate += int(e.Args()[0].IntPart())
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return true
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}
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