Files
bl/logic/service/fight/effect/effect_89.go
昔念 4dd05726af ```
fix(socket): 修复socket广播和退出逻辑中的返回值错误

- 修正了Broadcast方法中错误的返回值true为false
- 修正了QuitSelf方法中player遍历的返回值从true改为false
- 在玩家退出时添加了睡眠模式错误码通知消息

feat(fight): 统一技能使用方法命名并修复战斗伤害计算逻辑

- 将所有技能使用方法名从Skill_Useed重命名为SkillUseed以保持一致性
2026-01-25 17:36:40 +08:00

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package effect
import (
"blazing/logic/service/fight/action"
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
)
/**
* n回合内每次造成伤害的1/m会恢复自己的体力
*/
func init() {
t := &Effect89{
EffectNode: node.EffectNode{},
}
input.InitEffect(input.EffectType.Skill, 89, t)
}
type Effect89 struct {
node.EffectNode
}
// 默认添加回合
func (e *Effect89) SetArgs(t *input.Input, a ...int) {
e.EffectNode.SetArgs(t, a...)
e.EffectNode.Duration(e.EffectNode.SideEffectArgs[0])
}
func (e *Effect89) SkillUseed() bool {
e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, e.Ctx().Our.SumDamage.Div(e.Args()[1]))
return true
}