88 lines
1.5 KiB
Go
88 lines
1.5 KiB
Go
package effect
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import (
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"blazing/logic/service/fight/action"
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"blazing/logic/service/fight/info"
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"blazing/logic/service/fight/input"
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"blazing/logic/service/fight/node"
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"math"
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)
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/**
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* 自身雄性,下两回合必定先手;自身雌性,下两回合必定致命一击
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*/
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func init() {
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input.InitEffect(input.EffectType.Skill, 83, &Effect83{})
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}
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type Effect83 struct {
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node.EffectNode
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can bool
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}
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func (e *Effect83) OnSkill() bool {
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e.can = true
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return true
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}
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func (e *Effect83) ComparePre(fattack *action.SelectSkillAction, sattack *action.SelectSkillAction) bool {
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if !e.can {
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return true
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}
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if e.Ctx().Our.CurrentPet.Info.Gender != 1 {
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return true
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}
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if fattack == nil {
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return true
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}
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//先手是自己
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if fattack.PlayerID == e.Ctx().Our.UserID {
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return true
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}
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if sattack == nil {
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return true
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}
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if sattack.SkillEntity == nil {
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return true
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}
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//对调
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sattack.SkillEntity.Priority = math.MaxInt
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return true
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}
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// /自身雄性,下两回合必定先手;自身雌性,下两回合必定致命一击
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func (e *Effect83) ActionStart(a, b *action.SelectSkillAction) bool {
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if !e.can {
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return true
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}
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//fmt.Println(e.Ctx().SkillEntity)
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if e.Ctx().SkillEntity == nil {
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return true
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}
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if e.Ctx().SkillEntity.Category() == info.Category.STATUS {
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return true
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}
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if e.Ctx().Our.CurrentPet.Info.Gender != 2 {
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return true
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}
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e.Ctx().SkillEntity.CritRate = 16
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return true
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}
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func (e *Effect83) SetArgs(t *input.Input, a ...int) {
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e.EffectNode.SetArgs(t, a...)
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e.EffectNode.Duration(2)
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}
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