Files
bl/logic/service/fight/effect/effect_7.go
昔念 142ef11a99 ```
refactor(fight): 统一战斗系统函数命名规范

统一了boss技能和效果系统中的函数命名规范,将下划线命名方式
改为驼峰命名方式,提高代码一致性和可读性。

函数名变更包括:
- Prop_Befer -> PropBefer
- Damage_DIV_ex -> DamageDivEx
- Compare_Pre -> ComparePre
- Skill_Hit_ex -> SkillHit_ex
- Damage_SUB_ex -> DamageSubEx
- Skill_Hit -> SkillHit
- DamageLock_ex -> DamageLock_ex

同时更新了相关注释中的函数名引用,
2026-01-04 22:10:34 +08:00

63 lines
1.3 KiB
Go

package effect
import (
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
"github.com/alpacahq/alpacadecimal"
)
/**
* 对方体力高于自己时才能命中,将对方体力减到和自己相同
*/
func init() {
input.InitEffect(input.EffectType.Skill, 7, &Effect7{
EffectNode: node.EffectNode{},
})
}
type Effect7 struct {
node.EffectNode
max alpacadecimal.Decimal
}
func (e *Effect7) SkillHit() bool {
if e.Ctx().Opp.CurrentPet.Info.Hp <= e.Ctx().Our.CurrentPet.Info.Hp {
e.Ctx().SkillEntity.Accuracy = 0
}
return true
}
func (e *Effect7) DamageFloor(t *info.DamageZone) bool {
//fmt.Println("Effect7_old", t.Damage.IntPart())
if t.Type == info.DamageType.Red {
if e.Ctx().Our.CurrentPet.Info.Hp <= e.Ctx().Opp.CurrentPet.Info.Hp {
t.Damage = alpacadecimal.NewFromInt(int64(e.Ctx().Opp.CurrentPet.Info.Hp - e.Ctx().Our.CurrentPet.Info.Hp))
e.max = t.Damage
}
}
// fmt.Println("Effect7_new", t.Damage.IntPart())
return true
}
func (e *Effect7) DamageLock(t *info.DamageZone) bool {
//fmt.Println("Effect7_old", t.Damage.IntPart())
if t.Type == info.DamageType.Red {
if t.Damage.Cmp(e.max) == 1 {
t.Damage = e.max
}
}
// fmt.Println("Effect7_new", t.Damage.IntPart())
return true
}