Files
bl/logic/service/fight/effect/effect_481.go
昔念 b9ae17234d
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```
feat(boss): 新增技能优先级调整功能

新增ComparePre方法用于比较和调整技能释放优先级,
修复了Boss战斗中的技能执行顺序问题,
同时在login模块中启用战斗测试功能。
```
2026-03-07 22:16:06 +08:00

43 lines
791 B
Go

package effect
import (
"blazing/logic/service/fight/action"
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
)
// /
type Effect481 struct {
node.EffectNode
}
func (e *Effect481) ComparePre(fattack *action.SelectSkillAction, sattack *action.SelectSkillAction) bool {
if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet.Info.CatchTime {
return true
}
if fattack == nil {
return true
}
//先手是自己
if fattack.PlayerID == e.Ctx().Our.UserID {
return true
}
if sattack == nil {
return true
}
if sattack == nil {
return true
}
if sattack.SkillEntity == nil {
return true
}
//对调
sattack.SkillEntity.Priority += int(e.Args()[0].IntPart())
return true
}
func init() {
input.InitEffect(input.EffectType.Skill, 481, &Effect481{})
}