Files
bl/logic/service/fight/effect/effect_472.go
昔念 d367f9d1d4
All checks were successful
ci/woodpecker/push/my-first-workflow Pipeline was successful
41
2026-03-07 23:54:01 +08:00

27 lines
699 B
Go

package effect
import (
"blazing/logic/service/fight/action"
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
)
// 472 - 若对手处于XX状态则每次攻击造成的伤害都将恢复自身体力
type Effect472 struct {
node.EffectNode
}
func (e *Effect472) SkillUseed() bool {
if e.Ctx().Opp.StatEffect_Exist(info.EnumPetStatus(e.Args()[0].IntPart())) { // 对手处于异常状态
// 造成的伤害恢复自身体力
damageDone := e.Ctx().Our.SumDamage
e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, damageDone)
}
return true
}
func init() {
input.InitEffect(input.EffectType.NewSel, 472, &Effect472{})
}