40 lines
1.1 KiB
Go
40 lines
1.1 KiB
Go
package effect
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import (
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"blazing/logic/service/fight/info"
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"blazing/logic/service/fight/input"
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"blazing/logic/service/fight/node"
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)
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// 174 - n回合内,若对手使用属性攻击则m%自身XX等级k
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type Effect174 struct {
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node.EffectNode
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}
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func (e *Effect174) Skill_Use_ex() bool {
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if e.Ctx().SkillEntity != nil && e.Ctx().SkillEntity.Category() == info.Category.STATUS {
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chance := e.Args()[0].IntPart()
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success, _, _ := e.Input.Player.Roll(int(chance), 100)
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if success {
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// 提升自身能力等级
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effectType := e.Args()[1].IntPart() // 状态类型
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effectValue := e.Args()[2].IntPart() // 等级提升数量
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boostEffect := e.Ctx().Our.InitEffect(input.EffectType.Status, int(effectType))
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if boostEffect != nil {
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boostEffect.SetArgs(e.Ctx().Our, int(effectValue))
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e.Ctx().Our.AddEffect(e.Ctx().Our, boostEffect)
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}
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}
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}
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return true
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}
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func (e *Effect174) SetArgs(t *input.Input, a ...int) {
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e.EffectNode.SetArgs(t, a...)
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e.EffectNode.Duration(a[0]) // 持续n回合
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}
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func init() {
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input.InitEffect(input.EffectType.NewSel, 174, &Effect174{})
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}
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