fix(socket): 修复socket广播和退出逻辑中的返回值错误 - 修正了Broadcast方法中错误的返回值true为false - 修正了QuitSelf方法中player遍历的返回值从true改为false - 在玩家退出时添加了睡眠模式错误码通知消息 feat(fight): 统一技能使用方法命名并修复战斗伤害计算逻辑 - 将所有技能使用方法名从Skill_Useed重命名为SkillUseed以保持一致性
43 lines
802 B
Go
43 lines
802 B
Go
package effect
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import (
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"blazing/logic/service/fight/action"
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"blazing/logic/service/fight/input"
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"blazing/logic/service/fight/node"
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"github.com/alpacahq/alpacadecimal"
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)
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/**
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* n回合,若自己先手,则伤害的1/5回复体力
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*/
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func init() {
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t := &Effect116{
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EffectNode: node.EffectNode{},
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}
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input.InitEffect(input.EffectType.Skill, 116, t)
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}
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type Effect116 struct {
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node.EffectNode
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}
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// 默认添加回合
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func (e *Effect116) SetArgs(t *input.Input, a ...int) {
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e.EffectNode.SetArgs(t, a...)
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e.EffectNode.Duration(e.EffectNode.SideEffectArgs[0])
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}
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func (e *Effect116) SkillUseed() bool {
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if e.Input.FightC.IsFirst(e.Input.Player) {
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e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, e.Ctx().Our.SumDamage.Div(alpacadecimal.NewFromInt(5)))
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}
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return true
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}
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