46 lines
1.2 KiB
Go
46 lines
1.2 KiB
Go
package effect
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import (
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"blazing/common/utils"
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"blazing/logic/service/fight/info"
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"blazing/logic/service/fight/input"
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"blazing/logic/service/fight/node"
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"github.com/alpacahq/alpacadecimal"
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)
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// 497 - 附加m点固定伤害,每次使用额外附加n点,最高k点,遇到天敌时效果翻倍
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type Effect497 struct {
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node.EffectNode
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Skillid int //记录使用的技能 ,如果技能变了就删除effect
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UseSkillCount int //技能使用了多少次,切换后置0
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}
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func (e *Effect497) OnSkill() bool {
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if e.Skillid != 0 && e.Ctx().SkillEntity.ID != e.Skillid {
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e.Alive(false)
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e.UseSkillCount = 0
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return true
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}
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e.Skillid = e.Ctx().SkillEntity.ID
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add := e.EffectNode.SideEffectArgs[0] + e.EffectNode.SideEffectArgs[1]*e.UseSkillCount
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add = utils.Min(add, e.EffectNode.SideEffectArgs[2])
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// 附加固定伤害
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damageZone := &info.DamageZone{
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Type: info.DamageType.Fixed,
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Damage: alpacadecimal.NewFromInt(int64(add)),
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}
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e.Ctx().Opp.Damage(e.Ctx().Our, damageZone)
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return true
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}
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func init() {
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t := &Effect497{}
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t.Duration(-1) //次数类无限回合
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t.CanStack(true) //后续的不会顶掉这个效果
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input.InitEffect(input.EffectType.Skill, 497, t)
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}
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