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bl/logic/service/fight/effect/454.go
xinian 986c7f7b83
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refactor: 重构战斗效果逻辑至独立文件
2026-03-08 14:07:36 +08:00

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package effect
import (
"blazing/logic/service/fight/action"
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
)
// 454 - 当自身血量少于1/n时先制+m写死了先制只能+1
type Effect454 struct {
node.EffectNode
}
func (e *Effect454) ComparePre(fattack *action.SelectSkillAction, sattack *action.SelectSkillAction) bool {
if fattack == nil {
return true
}
//先手是自己
if fattack.PlayerID == e.Ctx().Our.UserID {
return true
}
if sattack == nil {
return true
}
if sattack == nil {
return true
}
if sattack.SkillEntity == nil {
return true
}
maxHp := e.Ctx().Our.CurrentPet.GetMaxHP()
currentHp := e.Ctx().Our.CurrentPet.GetHP()
threshold := maxHp.Div(e.Args()[0]) // 1/n
if currentHp.Cmp(threshold) < 0 {
sattack.SkillEntity.Priority += 1
}
//对调
return true
}
func init() {
input.InitEffect(input.EffectType.Skill, 454, &Effect454{})
}