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bl/logic/service/fight/effect/142.go
xinian a8cbe99873
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refactor: 重构技能效果实现
2026-03-08 14:55:53 +08:00

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package effect
import (
"blazing/logic/service/fight/action"
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
)
// 142 - 损失1/n的体力值下回合能较快出手
type Effect142 struct {
node.EffectNode
can bool
}
func (e *Effect142) ComparePre(fattack *action.SelectSkillAction, sattack *action.SelectSkillAction) bool {
if fattack == nil {
return true
}
//先手是自己
if fattack.PlayerID == e.Ctx().Our.UserID {
return true
}
if sattack == nil {
return true
}
if sattack == nil {
return true
}
if sattack.SkillEntity == nil {
return true
}
//对调
sattack.SkillEntity.Priority += 1
return true
}
func (e *Effect142) OnSkill() bool {
// 损失1/n的体力值
maxHp := e.Ctx().Our.CurrentPet.GetMaxHP()
damageAmount := maxHp.Div(e.Args()[0]) // 1/n
damageZone := &info.DamageZone{
Type: info.DamageType.Fixed,
Damage: damageAmount,
}
e.Ctx().Our.Damage(e.Ctx().Our, damageZone)
return true
}
func init() {
input.InitEffect(input.EffectType.Skill, 142, &Effect142{})
}