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bl/logic/service/fight/boss/NewSeIdx_405.go
xinian 986c7f7b83
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refactor: 重构战斗效果逻辑至独立文件
2026-03-08 14:07:36 +08:00

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package effect
import (
"blazing/logic/service/fight/action"
"blazing/logic/service/fight/input"
)
// 405. n%几率令本次攻击先制+1a1: n
type NewSel405 struct {
NewSel0
}
func (e *NewSel405) ComparePre(fattack *action.SelectSkillAction, sattack *action.SelectSkillAction) bool {
if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet.Info.CatchTime {
return true
}
if fattack == nil {
return true
}
//先手是自己
if fattack.PlayerID == e.Ctx().Our.UserID {
return true
}
if sattack == nil {
return true
}
if sattack == nil {
return true
}
if sattack.SkillEntity == nil {
return true
}
// n%几率触发
success, _, _ := e.Input.Player.Roll(int(e.Args()[0].IntPart()), 100)
if !success {
}
//对调
sattack.SkillEntity.Priority += 1
return true
}
func init() {
input.InitEffect(input.EffectType.NewSel, 405, &NewSel405{})
}