Files
bl/logic/service/fight/boss/NewSeIdx_21.go
xinian fc420bfdb5 feat: 实现新特效20、21和26的核心逻辑
特效20: 在被指定技能命中前免疫伤害
特效21: 除指定技能外保留1点体力
特效26: 战斗属性增减逻辑
2026-01-29 16:43:32 +08:00

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package effect
import (
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
"github.com/alpacahq/alpacadecimal"
"github.com/samber/lo"
)
// 21. 除ID为xxx的技能外任何能将自身体力降为 0 的技能都会使自身余下 1 体力;a1-a8: 有效技能ID
// TODO: 实现除ID为xxx的技能外任何能将自身体力降为 0 的技能都会使自身余下 1 体力;a1-a8: 有效技能ID的核心逻辑
type NewSel21 struct {
NewSel0
}
func (e *NewSel21) DamageLockEx(t *info.DamageZone) bool {
//魂印特性有不在场的情况,绑定时候将精灵和特性绑定
if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet.Info.CatchTime {
return true
}
if e.Ctx().SkillEntity == nil {
return true
}
if t.Type != info.DamageType.Red {
return true
}
_, ok := lo.Find(e.SideEffectArgs, func(sid int) bool {
return sid == e.Ctx().SkillEntity.ID
})
if !ok {
t.Damage = alpacadecimal.Min(t.Damage, e.Ctx().Opp.CurrentPet.GetHP().Sub(alpacadecimal.NewFromInt(1)))
}
return true
}
func init() {
input.InitEffect(input.EffectType.NewSel, 21, &NewSel21{})
}