Files
bl/logic/service/fight/boss/NewSeIdx_183.go
昔念 2e7215946b
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```
fix(boss): 修复新选择效果ID初始化错误

修正NewSeIdx_183.go和NewSeIdx_184.go中EffectType.NewSel的ID参数,
将错误的83和84分别更正为正确的183和184,确保技能效果正确注册。
```
2026-03-05 01:01:56 +08:00

31 lines
650 B
Go

package effect
import (
"blazing/logic/service/fight/input"
)
// 183. 受到超过n伤害回复所有生命
type NewSel183 struct {
NewSel0
}
func (e *NewSel183) SkillUseed() bool {
//魂印特性有不在场的情况,绑定时候将精灵和特性绑定
if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet.Info.CatchTime {
return true
}
// 检查受到的伤害是否超过阈值
if e.Ctx().Our.SumDamage.Cmp(e.Args()[0]) > 0 {
//这里不是通过技能回血的
e.Ctx().Our.Heal(e.Ctx().Our, nil, e.Ctx().Our.CurrentPet.GetMaxHP())
}
return true
}
func init() {
input.InitEffect(input.EffectType.NewSel, 183, &NewSel183{})
}