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fix(boss): 修复新选择效果ID初始化错误 修正NewSeIdx_183.go和NewSeIdx_184.go中EffectType.NewSel的ID参数, 将错误的83和84分别更正为正确的183和184,确保技能效果正确注册。 ```
31 lines
650 B
Go
31 lines
650 B
Go
package effect
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import (
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"blazing/logic/service/fight/input"
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)
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// 183. 受到超过n伤害回复所有生命
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type NewSel183 struct {
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NewSel0
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}
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func (e *NewSel183) SkillUseed() bool {
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//魂印特性有不在场的情况,绑定时候将精灵和特性绑定
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if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet.Info.CatchTime {
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return true
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}
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// 检查受到的伤害是否超过阈值
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if e.Ctx().Our.SumDamage.Cmp(e.Args()[0]) > 0 {
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//这里不是通过技能回血的
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e.Ctx().Our.Heal(e.Ctx().Our, nil, e.Ctx().Our.CurrentPet.GetMaxHP())
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}
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return true
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}
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func init() {
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input.InitEffect(input.EffectType.NewSel, 183, &NewSel183{})
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}
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