Files
bl/logic/controller/user.go
昔念 9f89f9f259 ```
fix(binary): 修复零值处理导致的结构体打包异常

在 binaryFallback 的 Sizeof 和 Pack 方法中增加对 IsZero 值的判断,
避免空值参与序列化计算引发错误。同时调整了 struc 包相关逻辑以正确
处理空值情况,并打印调试日志辅助排查。

feat(fight): 完善玩家 PVP 对战胜负统计逻辑

修正 PET_MELEE 与 PET_King 模式下胜利归属判定问题,确保只有实际胜出
者才累计胜利次数。此外优化了战斗邀请流程,移除冗余状态控制字段并增强
邀请有效性校验,提升 PvP 流程稳定性。

refactor(pack): 简化数据组包逻辑并提高兼容性

重构 TomeeHeader.Pack 方法,去除反射相关的复杂类型判断,统一使用 struc
进行编码,强化对 nil、interface{} 及多级指针的支持。另外更新了客户端发包
记录日志内容以便追踪调试。

style(code): 规范代码格式并清理无用注释和字段

删除多个文件中的无效或过时注释,如 PlayerID 字段标记废弃、无意义的日志输出等;
同步更新结构体字段命名一致性(如 NonoColor),并对部分函数参数及条件表达式做
可读性优化,整体提升代码整洁度和维护性。
```
2025-11-20 15:19:13 +08:00

122 lines
3.7 KiB
Go

package controller
import (
"blazing/common/socket/errorcode"
"blazing/cool"
"blazing/logic/service/player"
"blazing/logic/service/user"
"github.com/jinzhu/copier"
)
// UserSimInfo 根据用户ID获取模拟用户信息
// data: 包含用户ID的输入信息
// c: 玩家对象
// 返回: 模拟用户信息及错误码
func (h Controller) UserSimInfo(data *user.SimUserInfoInboundInfo, c *player.Player) (result *user.SimUserInfoOutboundInfo, err errorcode.ErrorCode) {
ret := &user.SimUserInfoOutboundInfo{}
copier.Copy(ret, c.Service.Info.Person(data.UserId))
return ret, 0
}
// UserMoreInfo 获取用户的更多信息。
// data: 包含用户ID的输入信息。
// c: 当前玩家对象。
// 返回: 包含用户更多信息的输出结果和错误码。
func (h Controller) UserMoreInfo(data *user.MoreUserInfoInboundInfo, c *player.Player) (result *user.MoreUserInfoOutboundInfo, err errorcode.ErrorCode) {
ret := &user.MoreUserInfoOutboundInfo{}
info := c.Service.Info.Person(data.UserId)
copier.CopyWithOption(ret, info, copier.Option{IgnoreEmpty: true, DeepCopy: true})
//todo 待实现
return ret, 0
}
func (h Controller) Aimat(data *user.AimatInboundInfo, c *player.Player) (result *user.AimatOutboundInfo, err errorcode.ErrorCode) {
result = &user.AimatOutboundInfo{
ItemId: data.ItemId,
Point: data.Point,
ShootType: data.ShootType,
UserId: c.Info.UserID,
}
c.GetSpace().Broadcast(c, data.Head.CMD, result)
return
}
func (h Controller) Chat(data *user.ChatInboundInfo, c *player.Player) (result *user.ChatOutboundInfo, err errorcode.ErrorCode) {
result = &user.ChatOutboundInfo{
Message: string([]byte(data.Message)[:data.MessageLen-1]),
SenderNickname: c.Info.Nick,
SenderId: c.Info.UserID,
}
result.Message = cool.Filter.Replace(result.Message, '*')
c.GetSpace().Broadcast(c, data.Head.CMD, result)
return
}
func (h Controller) ChangePlayerColor(data *user.ChangeColorInboundInfo, c *player.Player) (result *user.ChangeColorOutboundInfo, err errorcode.ErrorCode) {
if !c.UseCoins(200) { //如果花不了200,直接返回
return
}
c.Info.Color = data.Color
c.Info.Texture = 0
result = &user.ChangeColorOutboundInfo{
UserId: c.Info.UserID,
Color: data.Color,
Coins: c.Info.Coins,
Texture: c.Info.Texture,
}
c.GetSpace().Broadcast(c, data.Head.CMD, result)
return
}
func (h Controller) ChangePlayerDoodle(data *user.ChangeDoodleInboundInfo, c *player.Player) (result *user.ChangeDoodleOutboundInfo, err errorcode.ErrorCode) {
if !c.UseCoins(200) { //如果花不了200,直接返回
return
}
c.Info.Texture = data.Id
c.Info.Color = data.Color
result = &user.ChangeDoodleOutboundInfo{
UserId: c.Info.UserID,
Color: c.Info.Color,
Coins: c.Info.Coins,
Texture: c.Info.Texture,
}
c.GetSpace().Broadcast(c, data.Head.CMD, result)
return
}
func (h Controller) ChangeNONOColor(data *user.ChangeNONOColorInboundInfo, c *player.Player) (result *user.ChangeNONOColorOutboundInfo, err errorcode.ErrorCode) {
//c.Info.Coins -= 200
c.Info.NONO.NonoColor = data.Color
result = &user.ChangeNONOColorOutboundInfo{
Sataus: c.Info.UserID,
Color: c.Info.Color,
}
c.GetSpace().Broadcast(c, data.Head.CMD, result)
return
}
func (h Controller) DANCE_ACTION(data *user.C2SDanceAction, c *player.Player) (result *user.S2CDanceAction, err errorcode.ErrorCode) {
result = &user.S2CDanceAction{
Type: data.Type,
UserID: c.Info.UserID,
}
c.GetSpace().Broadcast(c, data.Head.CMD, result)
return
}
func (h Controller) PEOPLE_TRANSFROM(data *user.C2SPEOPLE_TRANSFROM, c *player.Player) (result *user.S2CPEOPLE_TRANSFROM, err errorcode.ErrorCode) {
result = &user.S2CPEOPLE_TRANSFROM{
SuitID: data.SuitID,
UserID: c.Info.UserID,
}
c.GetSpace().Broadcast(c, data.Head.CMD, result)
return
}