Files
bl/common/socket/ServerEvent.go
昔念 7946ed190f fix(socket): 修复TCP数据处理和编解码逻辑
移除调试日志注释,修正socket编解码器中的数据丢弃逻辑。
更新TomeeSocketCodec.Decode方法,确保正确处理数据包长度并丢弃已读取的数据。
2025-10-19 02:08:27 +08:00

215 lines
5.2 KiB
Go

package socket
import (
"context"
"encoding/hex"
"fmt"
"log"
"os"
"sync/atomic"
"time"
"blazing/common/socket/codec"
"blazing/cool"
"blazing/logic/service/player"
"github.com/panjf2000/gnet/v2"
"github.com/panjf2000/gnet/v2/pkg/logging"
)
func (s *Server) Boot() error {
// go s.bootws()
err := gnet.Run(s, s.network+"://"+s.addr,
gnet.WithMulticore(true),
gnet.WithTicker(true),
// gnet.WithReusePort(true),
// gnet.WithReuseAddr(true),
gnet.WithSocketRecvBuffer(s.bufferSize))
if err != nil {
return err
}
// err := gnet.Run(s, s.network+"://"+s.addr, gnet.WithMulticore(s.multicore))
cool.Loger.Debug(context.Background(), "server exits with error: %v", err)
// logging.Infof("server exits with error: %v", err)
return nil
}
func (s *Server) Stop() error {
_ = s.eng.Stop(context.Background())
s.workerPool.Release()
return nil
}
func (s *Server) OnClose(c gnet.Conn, _ error) (action gnet.Action) {
defer func() {
if r := recover(); r != nil {
fmt.Println("Recovered in onclose", r)
}
}()
atomic.AddInt64(&s.connected, -1)
//logging.Infof("conn[%v] disconnected", c.RemoteAddr().String())
v, ok := c.Context().(*player.ClientData)
if ok && v.Player != nil {
//cool.Loger.Info(context.TODO(), "准备保存", v.Player.Info.UserID)
v.Player.Save() //保存玩家数据
//cool.Loger.Info(context.TODO(), "保存完成", v.Player.Info.UserID)
if v.CloseChan != nil {
close(v.CloseChan)
}
}
//}
//关闭连接
return
}
func (s *Server) OnTick() (delay time.Duration, action gnet.Action) {
cool.Loger.Infof(context.Background(), "[connected-count=%v]", atomic.LoadInt64(&s.connected))
if s.quit {
//执行正常退出逻辑
os.Exit(0)
}
return 10 * time.Second, gnet.None
}
func (s *Server) OnBoot(eng gnet.Engine) gnet.Action {
s.eng = eng
// cool.Loger.Infof(context.Background(), " server is listening on %s\n", s.addr)
return gnet.None
}
func (s *Server) OnOpen(conn gnet.Conn) (out []byte, action gnet.Action) {
if conn.Context() == nil {
conn.SetContext(player.NewClientData()) //注入data
}
atomic.AddInt64(&s.connected, 1)
return nil, gnet.None
}
func (s *Server) OnTraffic(c gnet.Conn) (action gnet.Action) {
defer func() {
if r := recover(); r != nil {
fmt.Println("Recovered in OnTraffic", r)
}
}()
if s.network != "tcp" {
return gnet.Close
}
ws := c.Context().(*player.ClientData).Wsmsg
if ws.Tcp { //升级失败时候防止缓冲区溢出
return s.handleTcp(c)
}
tt, len1 := ws.ReadBufferBytes(c)
if tt == gnet.Close {
return gnet.Close
}
ok, action := ws.Upgrade(c)
if action != gnet.None { //连接断开
return action
}
if !ok { //升级失败,说明是tcp连接
ws.Tcp = true
return s.handleTcp(c)
}
// fmt.Println(ws.Buf.Bytes())
c.Read(make([]byte, len1))
if ws.Buf.Len() <= 0 {
return gnet.None
}
messages, err := ws.Decode(c)
if err != nil {
return gnet.Close
}
if messages == nil {
return
}
for _, msg := range messages {
//client := conn.RemoteAddr().String()
_ = s.workerPool.Submit(func() {
s.handler.Handle(c, msg.Payload)
})
}
return gnet.None
}
func (s *Server) handleTcp(conn gnet.Conn) (action gnet.Action) {
if s.discorse && !conn.Context().(*player.ClientData).IsCrossDomain {
handle(conn)
}
conn.Context().(*player.ClientData).IsCrossDomain = true
data, err := s.codec.Decode(conn)
if err != nil {
if err == codec.ErrIncompletePacket && conn.InboundBuffered() > 0 {
t, _ := conn.Peek(conn.InboundBuffered())
cool.Loger.Debug(context.Background(), "断包", err.Error(), conn.InboundBuffered(), hex.EncodeToString(t))
if err := conn.Wake(nil); err != nil { // wake up the connection manually to avoid missing the leftover data
logging.Errorf("failed to wake up the connection, %v", err)
return gnet.Close
}
} else {
t, _ := conn.Peek(conn.InboundBuffered())
cool.Loger.Debug(context.Background(), "数据错误", err.Error(), conn.InboundBuffered(), hex.EncodeToString(t))
action = gnet.Close
return
}
}
if data != nil {
//client := conn.RemoteAddr().String()
//cool.Loger.Debug(context.Background(), "数据", hex.EncodeToString(data))
_ = s.workerPool.Submit(func() { //TODO 这里可能存在顺序执行问题,待修复
//todo 这里待实现注入player实体
s.handler.Handle(conn, data)
})
}
return action
}
// CROSS_DOMAIN 定义跨域策略文件内容
const CROSS_DOMAIN = "<?xml version=\"1.0\"?><!DOCTYPE cross-domain-policy><cross-domain-policy><allow-access-from domain=\"*\" to-ports=\"*\" /></cross-domain-policy>\x00"
// TEXT 定义跨域请求的文本格式
const TEXT = "<policy-file-request/>\x00"
func handle(c gnet.Conn) {
// 读取数据并检查是否为跨域请求
data, err := c.Peek(len(TEXT))
if err != nil {
log.Printf("Error reading cross-domain request: %v", err)
return
}
if string(data) == TEXT { //判断是否是跨域请求
log.Printf("Received cross-domain request from %s", c.RemoteAddr())
// 处理跨域请求
c.Write([]byte(CROSS_DOMAIN))
c.Discard(len(TEXT))
return
}
//return
}