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bl/modules/config/model/shiny.go
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package model
import (
"blazing/common/data"
"blazing/cool"
)
// 表名常量定义:炫彩皮肤表
const (
TableNameColorfulSkin = "config_shiny" // 炫彩皮肤表(记录炫彩皮肤颜色、光环、绑定精灵等核心配置)
)
// ColorfulSkin 炫彩皮肤核心配置模型(完整保留原有字段,仅更名适配)
type ColorfulSkin struct {
*BaseConfig
// 核心必填字段
Color data.GlowFilter `gorm:"type:jsonb;not null;;comment:'炫彩皮肤颜色(唯一标识每条配置)'" json:"color" description:"炫彩皮肤颜色"`
Author string `gorm:"not null;size:64;default:'';comment:'炫彩皮肤配置作者(创建人/配置者名称)'" json:"author" description:"作者"`
RefreshCount uint32 `gorm:"not null;default:0;comment:'累计刷新次数(炫彩皮肤外观刷新次数统计)'" json:"refresh_count" description:"刷新次数"`
UsageCount uint32 `gorm:"not null;default:0;comment:'累计使用次数(炫彩皮肤使用次数统计)'" json:"usage_count" description:"使用次数"`
BindElfIds []uint32 `gorm:"not null;type:jsonb;default:'[]';comment:'绑定精灵ID数组关联config_pet_boss表主键空数组表示未绑定具体精灵'" json:"bind_elf_ids" description:"绑定精灵数组"`
//野生精灵概率
ElfProbability uint32 `gorm:"not null;default:0;comment:'野生精灵概率0-10000'" json:"elf_probability" description:"野生精灵概率"`
//投票
VoteCount uint32 `gorm:"not null;default:0;comment:'投票次数'" json:"vote_count" description:"投票次数"`
}
// -------------------------- 核心配套方法(仅更名适配,逻辑不变)--------------------------
func (*ColorfulSkin) TableName() string {
return TableNameColorfulSkin
}
func (*ColorfulSkin) GroupName() string {
return "default"
}
func NewColorfulSkin() *ColorfulSkin {
return &ColorfulSkin{
BaseConfig: NewBaseConfig(),
}
}
// -------------------------- 表结构自动同步 --------------------------
func init() {
cool.CreateTable(&ColorfulSkin{})
}