feat(cache): 添加复合键缓存操作支持 添加了基于 uint32+string 组合键的缓存操作方法,包括 GetByCompoundKey、SetByCompoundKey、DelByCompoundKey 和 ContainsByCompoundKey 方法,用于处理用户ID和会话ID的组合缓存场景 fix(vscode): 添加 cSpell 配置支持 struc 词汇 refactor(session): 移除过时的会话管理方法 移除了基于单一字符串键的会话管理方法,因为已迁移到使用 复合键的缓存操作方式 ```
73 lines
2.4 KiB
Go
73 lines
2.4 KiB
Go
package room
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import (
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"blazing/logic/service/common"
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"blazing/logic/service/pet"
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"blazing/modules/player/model"
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)
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// FitmentUseringInboundInfo FitmentUseringInboundInfo类,实现InboundMessage接口
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type FitmentUseringInboundInfo struct {
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Head common.TomeeHeader `cmd:"10006" struc:"skip"` //玩家登录
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// 需要获取基地信息的目标玩家账号ID
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TargetUserID uint32 `json:"targetUserId"`
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}
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type SET_FITMENT struct {
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Head common.TomeeHeader `cmd:"10008" struc:"skip"` //玩家登录
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// RoomID 房间ID
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// 特殊规则:怀旧服官服固定为1,新服与用户ID(userid)相同
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RoomID uint32 `json:"roomID"`
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FitmentsLen uint32 `json:"fitmentsLen" struc:"sizeof=Fitments"`
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// UsedList 已摆放家具列表
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// 包含家具ID、坐标,且内嵌房间小屋ID;其中小屋的坐标(PosX/PosY)固定为0
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Fitments []model.FitmentShowInfo `json:"usedList"`
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}
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// FitmentUseringOutboundInfo FitmentUseringOutboundInfo,实现OutboundMessage接口
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type FitmentUseringOutboundInfo struct {
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// 玩家账号ID
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UserId uint32 ` json:"userId"`
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// 进入基地所有者的userid
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RoomId uint32 `codec:"auto" json:"roomId"`
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FitmentsLen uint32 `json:"fitmentsLen" struc:"sizeof=Fitments"`
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// 基地摆放物品的数组, 就算没有摆放物品, 也必带一个小屋的参数
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Fitments []model.FitmentShowInfo `codec:"auto" json:"fitments"`
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}
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// PetShowInfo 宠物展示信息
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type PetRoomListOutboundInfo struct {
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PetsLen uint32 `json:"petsLen" struc:"sizeof=Pets"`
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Pets []pet.PetShortInfo `json:"pets"`
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}
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type PetRoomListInboundInfo struct {
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Head common.TomeeHeader `cmd:"2324" struc:"skip"` //玩家登录
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// 需要获取基地信息的目标玩家账号ID
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TargetUserID uint32 `json:"targetUserId"`
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}
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type FitmentAllInboundEmpty struct {
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Head common.TomeeHeader `cmd:"10007" struc:"skip"`
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}
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type FitmentAllOutboundInfo struct {
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FitmentsLen uint32 `json:"fitmentsLen" struc:"sizeof=Fitments"`
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// 基地摆放物品的数组, 就算没有摆放物品, 也必带一个小屋的参数
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Fitments []FitmentItemInfo `codec:"auto" json:"fitments"`
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}
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// FitmentItemInfo
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type FitmentItemInfo struct {
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// Id 家具id 或 默认房型id: 500001(
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Id uint32 `json:"id"`
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// UsedCount 使用数量(默认房型id项目的使用数据固定为1)(
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UsedCount uint32 `json:"usedCount"`
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// AllCount 拥有数量(默认房型id项目的拥有数量固定为1)(
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AllCount uint32 `json:"allCount"`
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}
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type NullInfo struct {
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}
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