Files
bl/logic/service/player/fight.go
昔念 7c1540ff6d
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refactor(common/data/xmlres): 注释掉未使用的MonsterMap配置变量

- 将MonsterMap配置变量注释掉,因为当前不再使用该配置
- 相应地注释掉了初始化代码中的MonsterMap赋值逻辑

feat(logic/controller): 统一CanFight方法返回值为ErrorCode

- 修改PlayerFightBoss等战斗控制器中的Can
2026-02-25 16:18:10 +08:00

41 lines
1.1 KiB
Go

package player
import (
"blazing/common/socket/errorcode"
"blazing/logic/service/common"
"blazing/logic/service/fight/info"
"sync/atomic"
)
// JoinFight 加入战斗队列
func (p *Player) JoinFight(handler func(p common.PlayerI) bool) errorcode.ErrorCode {
r := p.CanFight()
if p.CanFight() != 0 {
return r
}
if p.GetSpace().Owner.UserID == p.Info.UserID {
return errorcode.ErrorCodes.ErrSystemError
}
p.GetSpace().User.Range(func(key uint32, opponent common.PlayerI) bool {
if opponent.GetInfo().UserID != p.Info.UserID {
//确认是乱斗模式
if opponent.Getfightinfo() == p.Getfightinfo() && p.CanFight() == 0 {
success := handler(opponent)
if success {
atomic.StoreUint32(&opponent.(*Player).Fightinfo.Mode, 0)
atomic.StoreUint32(&p.Fightinfo.Mode, 0)
}
return success //如果发起成功就停止,否则继续遍历队列
}
}
return false
})
return 0
}
// SendLoadPercent 发送加载进度
func (p *Player) SendLoadPercent(loadInfo info.LoadPercentOutboundInfo) {
p.SendPack(common.NewTomeeHeader(2441, p.Info.UserID).Pack(&loadInfo))
}