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fix(fight): 修复技能实体属性访问问题 - 修改所有技能实体的ID、Power、CritRate、MustHit、Priority等属性访问方式 从直接访问改为通过XML字段访问,确保数据一致性 - 更新多个boss技能效果处理逻辑中的属性引用路径 - 移除已废弃的effect/486文件 - 在New
40 lines
751 B
Go
40 lines
751 B
Go
package effect
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import (
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"blazing/logic/service/fight/action"
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"blazing/logic/service/fight/info"
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"blazing/logic/service/fight/input"
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"blazing/logic/service/fight/node"
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)
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/**
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* 对手处于睡眠状态时,致命一击率提升n/16
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*/
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func init() {
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input.InitEffect(input.EffectType.Skill, 95, &Effect95{})
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}
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type Effect95 struct {
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node.EffectNode
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}
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func (e *Effect95) ActionStart(a, b *action.SelectSkillAction) bool {
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//fmt.Println(e.Ctx().SkillEntity)
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if e.Ctx().SkillEntity == nil {
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return true
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}
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if e.Ctx().SkillEntity.Category() == info.Category.STATUS {
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return true
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}
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if !e.Ctx().Opp.StatEffect_Exist(input.StatusSleep) {
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return true
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}
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e.Ctx().SkillEntity.XML.CritRate += int(e.Args()[0].IntPart())
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return true
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}
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