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feat(effect): 移除能力复制操作类型参数并优化属性复制逻辑 移除了 info.AbilityOpType.COPY 操作类型的依赖,简化了能力属性复制的实现方式。 现在直接将对手的正值属性复制到己方,无需指定操作类型参数。同时修正了数组遍历方式, 使用切片语法确保正确的遍历行为。 BREAKING CHANGE: 能力复制相关方法的参数签名发生变化,移除了操作类型参数。 ```
43 lines
755 B
Go
43 lines
755 B
Go
package effect
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import (
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"blazing/logic/service/fight/action"
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"blazing/logic/service/fight/input"
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"blazing/logic/service/fight/node"
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)
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/**
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* n回合内,对手的状态变化会同时作用在自己身上
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*/
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func init() {
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t := &Effect91{
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EffectNode: node.EffectNode{},
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}
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input.InitEffect(input.EffectType.Skill, 91, t)
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}
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type Effect91 struct {
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node.EffectNode
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can bool
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}
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// 默认添加回合
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func (e *Effect91) SetArgs(t *input.Input, a ...int) {
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e.EffectNode.SetArgs(t, a...)
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e.EffectNode.Duration(e.EffectNode.SideEffectArgs[0])
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}
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func (e *Effect91) TurnStart(fattack *action.SelectSkillAction, sattack *action.SelectSkillAction) {
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for i, v := range e.Ctx().Opp.Prop[:] {
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e.Ctx().Our.SetProp(e.Ctx().Our, int8(i), v)
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}
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}
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