Files
bl/logic/service/fight/effect/effect_83.go
昔念 994cbb44b8
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fix(fight): 修复技能实体属性访问问题

- 修改所有技能实体的ID、Power、CritRate、MustHit、Priority等属性访问方式
  从直接访问改为通过XML字段访问,确保数据一致性

- 更新多个boss技能效果处理逻辑中的属性引用路径

- 移除已废弃的effect/486文件

- 在New
2026-03-09 18:49:51 +08:00

88 lines
1.5 KiB
Go

package effect
import (
"blazing/logic/service/fight/action"
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
"math"
)
/**
* 自身雄性,下两回合必定先手;自身雌性,下两回合必定致命一击
*/
func init() {
input.InitEffect(input.EffectType.Skill, 83, &Effect83{})
}
type Effect83 struct {
node.EffectNode
can bool
}
func (e *Effect83) Skill_Use() bool {
e.can = true
return true
}
func (e *Effect83) ComparePre(fattack *action.SelectSkillAction, sattack *action.SelectSkillAction) bool {
if !e.can {
return true
}
if e.Ctx().Our.CurrentPet.Info.Gender != 1 {
return true
}
if fattack == nil {
return true
}
//先手是自己
if fattack.PlayerID == e.Ctx().Our.UserID {
return true
}
if sattack == nil {
return true
}
if sattack.SkillEntity == nil {
return true
}
//对调
sattack.SkillEntity.XML.Priority = math.MaxInt
return true
}
// /自身雄性,下两回合必定先手;自身雌性,下两回合必定致命一击
func (e *Effect83) ActionStart(a, b *action.SelectSkillAction) bool {
if !e.can {
return true
}
//fmt.Println(e.Ctx().SkillEntity)
if e.Ctx().SkillEntity == nil {
return true
}
if e.Ctx().SkillEntity.Category() == info.Category.STATUS {
return true
}
if e.Ctx().Our.CurrentPet.Info.Gender != 2 {
return true
}
e.Ctx().SkillEntity.XML.CritRate = 16
return true
}
func (e *Effect83) SetArgs(t *input.Input, a ...int) {
e.EffectNode.SetArgs(t, a...)
e.EffectNode.Duration(2)
}