Some checks failed
ci/woodpecker/push/my-first-workflow Pipeline failed
refactor(fight): 统一技能执行方法命名并修复战斗逻辑错误 - 将多个boss技能结构体中的OnSkill()方法重命名为Skill_Use()以保持一致性 - 修改fightc.go中的战斗回合逻辑,修复attacker和defender的执行顺序错误 - 将Effect126的TurnStart方法改为Skill_Use方法并返回bool值 - 为Effect499添加缺失的方法实现 - 移除effect_124_126.go中未
37 lines
691 B
Go
37 lines
691 B
Go
package effect
|
||
|
||
import (
|
||
"blazing/logic/service/fight/info"
|
||
"blazing/logic/service/fight/input"
|
||
"blazing/logic/service/fight/node"
|
||
|
||
"github.com/alpacahq/alpacadecimal"
|
||
)
|
||
|
||
/**
|
||
* 损失1/2的体力,给于对手同等的伤害
|
||
*/
|
||
type Effect80 struct {
|
||
node.EffectNode
|
||
}
|
||
|
||
func init() {
|
||
|
||
input.InitEffect(input.EffectType.Skill, 80, &Effect80{})
|
||
|
||
}
|
||
|
||
func (e *Effect80) Skill_Use() bool {
|
||
|
||
att := e.Ctx().Our.CurrentPet.GetMaxHP().Div(alpacadecimal.NewFromInt(2))
|
||
e.Ctx().Our.Damage(e.Ctx().Our, &info.DamageZone{
|
||
Type: info.DamageType.Fixed,
|
||
Damage: att,
|
||
})
|
||
e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{
|
||
Type: info.DamageType.Fixed,
|
||
Damage: att,
|
||
})
|
||
return true
|
||
}
|