Files
bl/logic/service/fight/effect/effect_520.go
昔念 99ef152434
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refactor(fight): 统一技能执行方法命名并修复战斗逻辑错误

- 将多个boss技能结构体中的OnSkill()方法重命名为Skill_Use()以保持一致性
- 修改fightc.go中的战斗回合逻辑,修复attacker和defender的执行顺序错误
- 将Effect126的TurnStart方法改为Skill_Use方法并返回bool值
- 为Effect499添加缺失的方法实现
- 移除effect_124_126.go中未
2026-03-09 17:42:52 +08:00

30 lines
629 B
Go

package effect
import (
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
)
// 520 - 有n%的几率使自己害怕
type Effect520 struct {
node.EffectNode
}
func (e *Effect520) Skill_Use() bool {
chance := e.Args()[0].IntPart()
success, _, _ := e.Input.Player.Roll(int(chance), 100)
if success {
fearEffect := e.Ctx().Our.InitEffect(input.EffectType.Status, int(info.PetStatus.Fear))
if fearEffect != nil {
e.Ctx().Our.AddEffect(e.Ctx().Our, fearEffect)
}
}
return true
}
func init() {
input.InitEffect(input.EffectType.NewSel, 520, &Effect520{})
}