33 lines
727 B
Go
33 lines
727 B
Go
package effect
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import (
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"blazing/logic/service/fight/action"
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"blazing/logic/service/fight/input"
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"blazing/logic/service/fight/node"
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"github.com/alpacahq/alpacadecimal"
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)
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// 450 - 随机恢复m到n点体力
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type Effect450 struct {
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node.EffectNode
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}
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func (e *Effect450) OnSkill() bool {
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minHeal := e.Args()[0].IntPart()
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maxHeal := e.Args()[1].IntPart()
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// 随机值在m到n之间
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rangeVal := maxHeal - minHeal
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randomVal := int64(e.Input.FightC.GetRand().Int31n(int32(rangeVal)) + int32(minHeal))
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healAmount := alpacadecimal.NewFromInt(randomVal)
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e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, healAmount)
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return true
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}
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func init() {
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input.InitEffect(input.EffectType.Skill, 450, &Effect450{})
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}
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