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feat(boss): 新增技能优先级调整功能 新增ComparePre方法用于比较和调整技能释放优先级, 修复了Boss战斗中的技能执行顺序问题, 同时在login模块中启用战斗测试功能。 ```
56 lines
1.1 KiB
Go
56 lines
1.1 KiB
Go
package effect
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import (
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"blazing/logic/service/fight/info"
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"blazing/logic/service/fight/input"
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"blazing/logic/service/fight/node"
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"github.com/alpacahq/alpacadecimal"
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)
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/**
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* ID: 183
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标签: [免伤]
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描述: {0}回合内免疫并反弹{1}伤害。
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关联技能: [21563, 21567, 23755]
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关联精灵: 1288,1289,1290,1944,1945,2637
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*/
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func init() {
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input.InitEffect(input.EffectType.Skill, 183, &Effect183{})
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}
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type Effect183 struct {
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node.EffectNode
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}
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func (e *Effect183) SetArgs(t *input.Input, a ...int) {
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e.EffectNode.SetArgs(t, a...)
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e.EffectNode.Duration(e.EffectNode.SideEffectArgs[0])
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}
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func (e *Effect183) DamageLockEx(t *info.DamageZone) bool {
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if t.Type != info.DamageType.Red {
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return true
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}
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if t.Damage.Cmp(e.Args()[1]) >= 0 {
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t.Damage = t.Damage.Sub(e.Args()[1])
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e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{
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Damage: e.Args()[1],
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Type: info.DamageType.Fixed,
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})
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} else {
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e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{
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Damage: t.Damage,
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Type: info.DamageType.Fixed,
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})
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t.Damage = alpacadecimal.Zero
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}
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return true
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}
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