Files
bl/logic/service/fight/effect/effect_183.go
昔念 b9ae17234d
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```
feat(boss): 新增技能优先级调整功能

新增ComparePre方法用于比较和调整技能释放优先级,
修复了Boss战斗中的技能执行顺序问题,
同时在login模块中启用战斗测试功能。
```
2026-03-07 22:16:06 +08:00

56 lines
1.1 KiB
Go

package effect
import (
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
"github.com/alpacahq/alpacadecimal"
)
/**
* ID: 183
标签: [免伤]
描述: {0}回合内免疫并反弹{1}伤害。
关联技能: [21563, 21567, 23755]
关联精灵: 1288,1289,1290,1944,1945,2637
*/
func init() {
input.InitEffect(input.EffectType.Skill, 183, &Effect183{})
}
type Effect183 struct {
node.EffectNode
}
func (e *Effect183) SetArgs(t *input.Input, a ...int) {
e.EffectNode.SetArgs(t, a...)
e.EffectNode.Duration(e.EffectNode.SideEffectArgs[0])
}
func (e *Effect183) DamageLockEx(t *info.DamageZone) bool {
if t.Type != info.DamageType.Red {
return true
}
if t.Damage.Cmp(e.Args()[1]) >= 0 {
t.Damage = t.Damage.Sub(e.Args()[1])
e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{
Damage: e.Args()[1],
Type: info.DamageType.Fixed,
})
} else {
e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{
Damage: t.Damage,
Type: info.DamageType.Fixed,
})
t.Damage = alpacadecimal.Zero
}
return true
}