Some checks failed
ci/woodpecker/push/my-first-workflow Pipeline failed
refactor(fight): 统一技能执行方法命名并修复战斗逻辑错误 - 将多个boss技能结构体中的OnSkill()方法重命名为Skill_Use()以保持一致性 - 修改fightc.go中的战斗回合逻辑,修复attacker和defender的执行顺序错误 - 将Effect126的TurnStart方法改为Skill_Use方法并返回bool值 - 为Effect499添加缺失的方法实现 - 移除effect_124_126.go中未
36 lines
845 B
Go
36 lines
845 B
Go
package effect
|
|
|
|
import (
|
|
"blazing/logic/service/fight/info"
|
|
"blazing/logic/service/fight/input"
|
|
"blazing/logic/service/fight/node"
|
|
|
|
"github.com/alpacahq/alpacadecimal"
|
|
)
|
|
|
|
// 140 - 降低对手1/n至1/m体力
|
|
type Effect140 struct {
|
|
node.EffectNode
|
|
}
|
|
|
|
func (e *Effect140) Skill_Use() bool {
|
|
maxHp := e.Ctx().Opp.CurrentPet.GetMaxHP()
|
|
|
|
// 随机降低1/n 到 1/m 的体力
|
|
minRatio := alpacadecimal.NewFromFloat(1.0).Div(e.Args()[0]) // 1/n
|
|
maxRatio := alpacadecimal.NewFromFloat(1.0).Div(e.Args()[1]) // 1/m
|
|
|
|
randDamage := minRatio.Add(maxRatio.Sub(minRatio).Div(alpacadecimal.NewFromInt(2)))
|
|
damageZone := &info.DamageZone{
|
|
Type: info.DamageType.Percent,
|
|
Damage: maxHp.Mul(randDamage),
|
|
}
|
|
e.Ctx().Opp.Damage(e.Ctx().Our, damageZone)
|
|
|
|
return true
|
|
}
|
|
func init() {
|
|
input.InitEffect(input.EffectType.Skill, 140, &Effect140{})
|
|
|
|
}
|