Files
bl/logic/service/fight/effect/effect_128.go
昔念 b964b14f1d ```
refactor(fight): 统一DamageLock方法命名规范并修改方法签名

- 将DamageLock_ex方法重命名为DamageLockEx,统一命名规范
- 修改NewSeIdx_53、NewSeIdx_54、NewSeIdx_71的TurnEnd方法为TurnStart
- 为TurnStart方法添加fattack和sattack参数
- 修复NewSeIdx_5中的条件判断逻辑,将!ok改为ok
- 修正NewSeIdx_5中的Ctx().SkillEntity.Type为Ctx().Type
- 移除EffectNode.Alive方法中的调试打印语句
- 添加必要的action包导入
```
2026-01-06 01:34:26 +08:00

43 lines
793 B
Go

package effect
import (
"blazing/logic/service/fight/action"
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
"github.com/alpacahq/alpacadecimal"
)
func init() {
t := &Effect128{
EffectNode: node.EffectNode{},
}
input.InitEffect(input.EffectType.Skill, 128, t)
}
type Effect128 struct {
node.EffectNode
}
// 默认添加回合
func (e *Effect128) SetArgs(t *input.Input, a ...int) {
e.EffectNode.SetArgs(t, a...)
e.EffectNode.Duration(e.EffectNode.SideEffectArgs[0])
}
func (e *Effect128) DamageLockEx(t *info.DamageZone) bool {
if t.Type != info.DamageType.Red {
return true
}
heal := t.Damage
e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, heal)
t.Damage = alpacadecimal.Zero
return true
}