Some checks failed
ci/woodpecker/push/my-first-workflow Pipeline failed
fix(fight): 修复技能实体属性访问问题 - 修改所有技能实体的ID、Power、CritRate、MustHit、Priority等属性访问方式 从直接访问改为通过XML字段访问,确保数据一致性 - 更新多个boss技能效果处理逻辑中的属性引用路径 - 移除已废弃的effect/486文件 - 在New
36 lines
745 B
Go
36 lines
745 B
Go
package effect
|
||
|
||
import (
|
||
"blazing/logic/service/fight/info"
|
||
"blazing/logic/service/fight/input"
|
||
"blazing/logic/service/fight/node"
|
||
)
|
||
|
||
// 个体越高,威力越大
|
||
// 26+精灵个体值*4(有待验证)
|
||
type Effect113 struct {
|
||
node.EffectNode
|
||
}
|
||
|
||
func (e *Effect113) SkillHit() bool {
|
||
|
||
if e.Ctx().SkillEntity == nil {
|
||
return true
|
||
}
|
||
|
||
if e.Ctx().SkillEntity.Category() == info.Category.STATUS {
|
||
return true
|
||
}
|
||
|
||
//技能威力=【165-65*【当前体力百分比】】,任意体力百分比对应的威力浮动范围∈[-10,+10]
|
||
|
||
e.Ctx().SkillEntity.XML.Power = int(e.Ctx().Our.CurrentPet.Info.Dv * 5)
|
||
|
||
return true
|
||
}
|
||
|
||
// ---- 注册所有效果 ----
|
||
func init() {
|
||
input.InitEffect(input.EffectType.Skill, 113, &Effect113{})
|
||
}
|