Files
bl/logic/service/fight/effect/effect_110.go
昔念 9315fcfa17
Some checks failed
ci/woodpecker/push/my-first-workflow Pipeline failed
```
refactor(fight): 移除能力操作类型枚举并简化属性设置方法

移除了 info.EnumAbilityOpType 枚举类型及其相关常量定义,
重构了 SetProp 方法调用,不再传递操作类型参数,
通过检查等级正负值来判断是增加还是减少属性,
减少了代码复杂度并统一了属性变更的处理逻辑。
```
2026-03-08 23:24:18 +08:00

43 lines
872 B
Go
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

package effect
import (
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
)
// n 回合内每次躲避攻击都有m%几率使自身XX等级提升1个等级
type Effect110 struct {
node.EffectNode
}
// 默认添加回合
func (e *Effect110) SetArgs(t *input.Input, a ...int) {
e.EffectNode.SetArgs(t, a...)
e.EffectNode.Duration(e.EffectNode.SideEffectArgs[0])
}
func (e *Effect110) Skill_Use_ex() bool {
if e.Ctx().SkillEntity != nil {
if e.Ctx().SkillEntity.AttackTime != 0 { //没有闪避掉
return true
}
}
chance := e.EffectNode.SideEffectArgs[1]
success, _, _ := e.Input.Player.Roll(chance, 100)
if !success {
return true
}
e.Ctx().Our.SetProp(e.Ctx().Our, int8(e.SideEffectArgs[2]), 1)
return true
}
// ---- 注册所有效果 ----
func init() {
input.InitEffect(input.EffectType.Skill, 110, &Effect110{})
}