Some checks failed
ci/woodpecker/push/my-first-workflow Pipeline failed
refactor(fight): 移除能力操作类型枚举并简化属性设置方法 移除了 info.EnumAbilityOpType 枚举类型及其相关常量定义, 重构了 SetProp 方法调用,不再传递操作类型参数, 通过检查等级正负值来判断是增加还是减少属性, 减少了代码复杂度并统一了属性变更的处理逻辑。 ```
34 lines
643 B
Go
34 lines
643 B
Go
package effect
|
|
|
|
import (
|
|
"blazing/logic/service/fight/input"
|
|
"blazing/logic/service/fight/node"
|
|
|
|
"github.com/alpacahq/alpacadecimal"
|
|
)
|
|
|
|
//若本次攻击造成的伤害小于n 则自身xx等级提升1个等级
|
|
|
|
func init() {
|
|
input.InitEffect(input.EffectType.Skill, 107, &Effect107{
|
|
EffectNode: node.EffectNode{},
|
|
})
|
|
|
|
}
|
|
|
|
type Effect107 struct {
|
|
node.EffectNode
|
|
}
|
|
|
|
// 我方使用效果
|
|
func (e *Effect107) Skill_Use() bool {
|
|
|
|
d := e.Ctx().Our.SumDamage.Cmp(alpacadecimal.NewFromInt(int64(e.SideEffectArgs[0])))
|
|
//说明伤害小于N
|
|
if d == -1 {
|
|
|
|
e.Ctx().Our.SetProp(e.Ctx().Our, int8(e.Args()[1].IntPart()), 1)
|
|
}
|
|
return true
|
|
}
|