Some checks failed
ci/woodpecker/push/my-first-workflow Pipeline failed
refactor(fight): 统一技能执行方法命名并修复战斗逻辑错误 - 将多个boss技能结构体中的OnSkill()方法重命名为Skill_Use()以保持一致性 - 修改fightc.go中的战斗回合逻辑,修复attacker和defender的执行顺序错误 - 将Effect126的TurnStart方法改为Skill_Use方法并返回bool值 - 为Effect499添加缺失的方法实现 - 移除effect_124_126.go中未
30 lines
496 B
Go
30 lines
496 B
Go
package effect
|
||
|
||
import (
|
||
"blazing/logic/service/fight/action"
|
||
"blazing/logic/service/fight/input"
|
||
"blazing/logic/service/fight/node"
|
||
)
|
||
|
||
/**
|
||
* 给予对象损伤1/n,会回复自己的体力
|
||
*/
|
||
type Effect105 struct {
|
||
node.EffectNode
|
||
}
|
||
|
||
func init() {
|
||
|
||
input.InitEffect(input.EffectType.Skill, 105, &Effect105{})
|
||
|
||
}
|
||
|
||
// 命中之后
|
||
func (e *Effect105) Skill_Use() bool {
|
||
|
||
e.Input.Heal(
|
||
e.Ctx().Our, &action.SelectSkillAction{}, e.Ctx().Our.SumDamage.Div(e.Args()[0]),
|
||
)
|
||
return true
|
||
}
|