Files
bl/logic/service/fight/effect/effect_101.go
昔念 99ef152434
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refactor(fight): 统一技能执行方法命名并修复战斗逻辑错误

- 将多个boss技能结构体中的OnSkill()方法重命名为Skill_Use()以保持一致性
- 修改fightc.go中的战斗回合逻辑,修复attacker和defender的执行顺序错误
- 将Effect126的TurnStart方法改为Skill_Use方法并返回bool值
- 为Effect499添加缺失的方法实现
- 移除effect_124_126.go中未
2026-03-09 17:42:52 +08:00

31 lines
568 B
Go

package effect
import (
"blazing/logic/service/fight/action"
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
"github.com/alpacahq/alpacadecimal"
)
/**
* 给对手造成伤害时,伤害数值的 n%恢复自身体力
*/
type Effect101 struct {
node.EffectNode
}
func init() {
input.InitEffect(input.EffectType.Skill, 101, &Effect101{})
}
func (e *Effect101) Skill_Use() bool {
e.Input.Heal(
e.Ctx().Our, &action.SelectSkillAction{}, e.Ctx().Our.SumDamage.Mul(e.Args()[0].Div(alpacadecimal.NewFromInt(100))),
)
return true
}