Files
bl/logic/service/fight/effect/522.go
xinian 6c75b106b3
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refactor: 重构战斗效果实现
2026-03-08 15:26:07 +08:00

39 lines
883 B
Go

package effect
import (
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
"github.com/alpacahq/alpacadecimal"
)
// 522 - n回合内若处于异常状态则受到伤害减少m点
type Effect522 struct {
node.EffectNode
}
func (e *Effect522) DamageSubEx(t *info.DamageZone) bool {
if e.Ctx().Our.StatEffect_Exist_all() { // 自身处于异常状态
// 减少受到的伤害m点
damageReduction := alpacadecimal.NewFromInt(int64(e.Args()[1].IntPart()))
if t.Damage.Cmp(e.Args()[1]) > 0 {
t.Damage = t.Damage.Sub(damageReduction)
} else {
t.Damage = alpacadecimal.Zero
}
}
return true
}
func (e *Effect522) SetArgs(t *input.Input, a ...int) {
e.EffectNode.SetArgs(t, a...)
e.EffectNode.Duration(a[0]) // 持续n回合
}
func init() {
input.InitEffect(input.EffectType.Skill, 522, &Effect522{})
}