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fix(fight): 修复技能实体属性访问问题 - 修改所有技能实体的ID、Power、CritRate、MustHit、Priority等属性访问方式 从直接访问改为通过XML字段访问,确保数据一致性 - 更新多个boss技能效果处理逻辑中的属性引用路径 - 移除已废弃的effect/486文件 - 在New
43 lines
869 B
Go
43 lines
869 B
Go
package effect
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import (
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"blazing/logic/service/fight/info"
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"blazing/logic/service/fight/input"
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"blazing/logic/service/fight/node"
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)
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// 513 - 处在烧伤、中毒、冻伤状态时威力翻倍,命中后解除这些异常状态
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type Effect513 struct {
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node.EffectNode
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}
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func (e *Effect513) SkillHit() bool {
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if e.Ctx().SkillEntity == nil {
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return true
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}
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stas := []info.EnumPetStatus{
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info.PetStatus.Burned,
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info.PetStatus.Poisoned,
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info.PetStatus.Frozen,
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}
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var hasSpecificStatus bool
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for _, sta := range stas {
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if e.Ctx().Our.StatEffect_Exist(sta) {
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hasSpecificStatus = true
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r := e.Ctx().Our.GetEffect(input.EffectType.Status, int(sta))
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r.Alive(false)
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}
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}
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if hasSpecificStatus {
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// 威力翻倍
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e.Ctx().SkillEntity.XML.Power *= 2
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}
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return true
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}
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func init() {
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input.InitEffect(input.EffectType.Skill, 513, &Effect513{})
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}
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