Files
bl/logic/service/fight/effect/513.go
昔念 994cbb44b8
Some checks failed
ci/woodpecker/push/my-first-workflow Pipeline failed
```
fix(fight): 修复技能实体属性访问问题

- 修改所有技能实体的ID、Power、CritRate、MustHit、Priority等属性访问方式
  从直接访问改为通过XML字段访问,确保数据一致性

- 更新多个boss技能效果处理逻辑中的属性引用路径

- 移除已废弃的effect/486文件

- 在New
2026-03-09 18:49:51 +08:00

43 lines
869 B
Go

package effect
import (
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
)
// 513 - 处在烧伤、中毒、冻伤状态时威力翻倍,命中后解除这些异常状态
type Effect513 struct {
node.EffectNode
}
func (e *Effect513) SkillHit() bool {
if e.Ctx().SkillEntity == nil {
return true
}
stas := []info.EnumPetStatus{
info.PetStatus.Burned,
info.PetStatus.Poisoned,
info.PetStatus.Frozen,
}
var hasSpecificStatus bool
for _, sta := range stas {
if e.Ctx().Our.StatEffect_Exist(sta) {
hasSpecificStatus = true
r := e.Ctx().Our.GetEffect(input.EffectType.Status, int(sta))
r.Alive(false)
}
}
if hasSpecificStatus {
// 威力翻倍
e.Ctx().SkillEntity.XML.Power *= 2
}
return true
}
func init() {
input.InitEffect(input.EffectType.Skill, 513, &Effect513{})
}