Files
bl/logic/service/fight/effect/506.go
昔念 99ef152434
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refactor(fight): 统一技能执行方法命名并修复战斗逻辑错误

- 将多个boss技能结构体中的OnSkill()方法重命名为Skill_Use()以保持一致性
- 修改fightc.go中的战斗回合逻辑,修复attacker和defender的执行顺序错误
- 将Effect126的TurnStart方法改为Skill_Use方法并返回bool值
- 为Effect499添加缺失的方法实现
- 移除effect_124_126.go中未
2026-03-09 17:42:52 +08:00

34 lines
620 B
Go

package effect
import (
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
)
// 506 - 下回合受到致命伤害时残留m点体力
type Effect506 struct {
node.EffectNode
triggered bool
}
func (e *Effect506) Skill_Use() bool {
e.triggered = true
return true
}
func (e *Effect506) Action_end() bool {
if !e.triggered {
return true
}
minHealth := uint32(e.Args()[0].IntPart()) // m点体力
if e.Ctx().Our.CurrentPet.GetHP().IntPart() == 0 {
e.Ctx().Our.CurrentPet.Info.Hp = minHealth
}
return true
}
func init() {
input.InitEffect(input.EffectType.Skill, 506, &Effect506{})
}