Files
bl/logic/service/fight/effect/495.go
昔念 994cbb44b8
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fix(fight): 修复技能实体属性访问问题

- 修改所有技能实体的ID、Power、CritRate、MustHit、Priority等属性访问方式
  从直接访问改为通过XML字段访问,确保数据一致性

- 更新多个boss技能效果处理逻辑中的属性引用路径

- 移除已废弃的effect/486文件

- 在New
2026-03-09 18:49:51 +08:00

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package effect
import (
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
)
// 495 - 若对手处于XX状态则30%几率秒杀对手
type Effect495 struct {
node.EffectNode
}
func (e *Effect495) OnSkill() bool {
if e.Ctx().Opp.StatEffect_Exist(info.EnumPetStatus(e.Args()[0].IntPart())) { // 对手处于异常状态
chance := 30 // 固定30%
success, _, _ := e.Input.Player.Roll(chance, 100)
if success {
// 秒杀对手
e.Ctx().Opp.CurrentPet.Info.Hp = 0
e.Ctx().Opp.CurrentPet.NotAlive = true
}
}
return true
}
func init() {
input.InitEffect(input.EffectType.Skill, 495, &Effect495{})
}