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fix(fight): 修复技能实体属性访问问题 - 修改所有技能实体的ID、Power、CritRate、MustHit、Priority等属性访问方式 从直接访问改为通过XML字段访问,确保数据一致性 - 更新多个boss技能效果处理逻辑中的属性引用路径 - 移除已废弃的effect/486文件 - 在New
32 lines
680 B
Go
32 lines
680 B
Go
package effect
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import (
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"blazing/logic/service/fight/info"
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"blazing/logic/service/fight/input"
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"blazing/logic/service/fight/node"
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)
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// 495 - 若对手处于XX状态,则30%几率秒杀对手
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type Effect495 struct {
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node.EffectNode
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}
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func (e *Effect495) OnSkill() bool {
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if e.Ctx().Opp.StatEffect_Exist(info.EnumPetStatus(e.Args()[0].IntPart())) { // 对手处于异常状态
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chance := 30 // 固定30%
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success, _, _ := e.Input.Player.Roll(chance, 100)
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if success {
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// 秒杀对手
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e.Ctx().Opp.CurrentPet.Info.Hp = 0
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e.Ctx().Opp.CurrentPet.NotAlive = true
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}
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}
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return true
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}
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func init() {
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input.InitEffect(input.EffectType.Skill, 495, &Effect495{})
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}
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