Files
bl/logic/service/fight/effect/491.go
昔念 99ef152434
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refactor(fight): 统一技能执行方法命名并修复战斗逻辑错误

- 将多个boss技能结构体中的OnSkill()方法重命名为Skill_Use()以保持一致性
- 修改fightc.go中的战斗回合逻辑,修复attacker和defender的执行顺序错误
- 将Effect126的TurnStart方法改为Skill_Use方法并返回bool值
- 为Effect499添加缺失的方法实现
- 移除effect_124_126.go中未
2026-03-09 17:42:52 +08:00

37 lines
826 B
Go

package effect
import (
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
"github.com/alpacahq/alpacadecimal"
)
// 491 - 3回合内对手造成的伤害降低m%
type Effect491 struct {
node.EffectNode
}
func (e *Effect491) DamageDivEx(t *info.DamageZone) bool {
if t.Type != info.DamageType.Red {
return true
}
damageReduction := alpacadecimal.NewFromInt(int64(e.Args()[1].IntPart())).Mul(t.Damage)
if t.Damage.Cmp(damageReduction) > 0 {
t.Damage = t.Damage.Sub(damageReduction)
} else {
t.Damage = alpacadecimal.Zero
}
return true
}
func (e *Effect491) SetArgs(t *input.Input, a ...int) {
e.EffectNode.SetArgs(t, a...)
e.EffectNode.Duration(a[0]) // 持续n回合
}
func init() {
input.InitEffect(input.EffectType.Skill, 491, &Effect491{})
}