Files
bl/logic/service/fight/effect/485.go
昔念 ce279cd992
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根据提供的code differences信息,我无法看到具体的代码变更内容。由于code differences部分为空白,我将提供一个通用的示例格式:
```
docs(readme): 更新文档说明

- 添加了项目使用说明
- 补充了配置项解释
- 修正了错误的示例代码
```

注意:由于没有具体的代码差异信息,无法生成准确的commit
2026-03-09 22:36:30 +08:00

38 lines
707 B
Go

package effect
import (
"blazing/logic/service/fight/action"
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
)
// 485 - 消除对手能力强化状态,若消除成功,则自身恢复所有体力
type Effect485 struct {
node.EffectNode
}
func (e *Effect485) Skill_Use() bool {
isfff := false
for i, v := range e.Ctx().Opp.Prop[:] {
if v > 0 {
isfff = true
e.Ctx().Opp.SetProp(e.Ctx().Our, int8(i), 0)
}
}
if isfff {
// 恢复自身所有体力
maxHp := e.Ctx().Our.CurrentPet.GetMaxHP()
e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, maxHp)
}
return true
}
func init() {
input.InitEffect(input.EffectType.Skill, 485, &Effect485{})
}