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refactor(fight): 移除能力操作类型枚举并简化属性设置方法 移除了 info.EnumAbilityOpType 枚举类型及其相关常量定义, 重构了 SetProp 方法调用,不再传递操作类型参数, 通过检查等级正负值来判断是增加还是减少属性, 减少了代码复杂度并统一了属性变更的处理逻辑。 ```
33 lines
690 B
Go
33 lines
690 B
Go
package effect
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import (
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"blazing/logic/service/fight/input"
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"blazing/logic/service/fight/node"
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)
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// 477 - n回合内若受到攻击,则对手攻击,防御,特攻,特防,速度,命中等级降低
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type Effect477 struct {
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node.EffectNode
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}
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func (e *Effect477) Skill_Use_ex() bool {
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if e.Ctx().SkillEntity == nil {
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return true
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}
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for i, effectId := range e.SideEffectArgs[1:] {
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e.Ctx().Opp.SetProp(e.Ctx().Our, int8(i), int8(effectId))
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}
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return true
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}
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func (e *Effect477) SetArgs(t *input.Input, a ...int) {
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e.EffectNode.SetArgs(t, a...)
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e.EffectNode.Duration(a[0]) // 持续n回合
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}
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func init() {
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input.InitEffect(input.EffectType.Skill, 477, &Effect477{})
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}
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