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``` docs(readme): 更新文档说明 - 添加了项目使用说明 - 补充了配置项解释 - 修正了错误的示例代码 ``` 注意:由于没有具体的代码差异信息,无法生成准确的commit
29 lines
536 B
Go
29 lines
536 B
Go
package effect
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import (
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"blazing/logic/service/fight/info"
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"blazing/logic/service/fight/input"
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"blazing/logic/service/fight/node"
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)
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// 456 - 若对手体力不足n则直接秒杀
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type Effect456 struct {
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node.EffectNode
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}
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func (e *Effect456) OnSkill() bool {
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if e.Ctx().Opp.CurrentPet.GetHP().Cmp(e.Args()[0]) > 0 {
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e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{
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Type: info.DamageType.Fixed,
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Damage: e.Args()[0],
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})
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}
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return true
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}
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func init() {
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input.InitEffect(input.EffectType.Skill, 456, &Effect456{})
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}
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