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fix(fight): 修复技能实体属性访问问题 - 修改所有技能实体的ID、Power、CritRate、MustHit、Priority等属性访问方式 从直接访问改为通过XML字段访问,确保数据一致性 - 更新多个boss技能效果处理逻辑中的属性引用路径 - 移除已废弃的effect/486文件 - 在New
25 lines
421 B
Go
25 lines
421 B
Go
package effect
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import (
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"blazing/logic/service/fight/input"
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"blazing/logic/service/fight/node"
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)
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// 444 - 降低对手所有PP一点,并恢复自身所有PP一点
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type Effect444 struct {
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node.EffectNode
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}
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func (e *Effect444) OnSkill() bool {
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// 降低对手所有技能PP
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e.Ctx().Opp.DelPP(1)
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e.Ctx().Our.HealPP(1)
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return true
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}
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func init() {
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input.InitEffect(input.EffectType.Skill, 444, &Effect444{})
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}
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