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feat(fight): 实现技能PP消耗Hook机制并优化效果处理 - 在Effect475中添加子效果时通过Ctx().Our.AddEffect正确添加效果 - 删除已废弃的Effect407、Effect440和Effect412效果类型 - 在fightc.go中实现技能使用后的PP消耗Hook机制,支持效果修改PP消耗数量 - 添加HookPP接口方法用于处理技能使用的PP消耗逻辑 - 在SkillInfo中添加Use方法用于实际消耗PP值 ```
36 lines
728 B
Go
36 lines
728 B
Go
package effect
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import (
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"blazing/logic/service/fight/input"
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"blazing/logic/service/fight/node"
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)
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// 440 - n回合内对手使用技能消耗的PP值变为m倍
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type Effect440 struct {
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node.EffectNode
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}
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func (e *Effect440) Skill_Use() bool {
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// 创建一个延迟生效的效果,在下一回合开始生效
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e.Ctx().Opp.AddEffect(e.Ctx().Our, e.GenSub(&Effect440_sub{
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m: int(e.Args()[1].IntPart()),
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}, int(e.Args()[0].IntPart())))
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return true
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}
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type Effect440_sub struct {
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node.EffectNode
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m int
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}
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func (e *Effect440_sub) HookPP(count *int) bool {
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*count *= e.m // 把t指向的值取反,直接作用于外部变量
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return true
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}
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func init() {
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input.InitEffect(input.EffectType.Skill, 138, &Effect407{})
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}
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