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``` docs(readme): 更新文档说明 - 添加了项目使用说明 - 补充了配置项解释 - 修正了错误的示例代码 ``` 注意:由于没有具体的代码差异信息,无法生成准确的commit
32 lines
685 B
Go
32 lines
685 B
Go
package effect
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import (
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"blazing/logic/service/fight/input"
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"blazing/logic/service/fight/node"
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"github.com/gogf/gf/v2/util/grand"
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)
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// 425 - 随机使对手n项属性m,并将该属性附加给自己
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type Effect425 struct {
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node.EffectNode
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}
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func (e *Effect425) Skill_Use() bool {
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numStats := int(e.Args()[0].IntPart()) // n项属性
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changeValue := int8(e.Args()[1].IntPart()) // m
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// 随机选择n项属性
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for i := 0; i < numStats; i++ {
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t := int8(grand.Intn(6))
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e.Ctx().Opp.SetProp(e.Ctx().Our, t, changeValue)
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e.Ctx().Our.SetProp(e.Ctx().Our, t, -changeValue)
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}
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return true
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}
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func init() {
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input.InitEffect(input.EffectType.Skill, 425, &Effect425{})
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}
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